The Curriculum at The Kubert School is an intense and challenging program. However, the value of your education will follow wherever you decide to take your cartooning.
Second Year Courses at The Kubert School.
Each course listed below is worth 112.5 Hours – 3.75 Credit Hours. Each credit hour = 30 clock hours. The ten courses together are worth 1125 Hours – 37.5 Credit Hours.
Expanded and intensive study in the principles of drawing for comic books and illustration with further development of techniques and styles. Assignments will focus on both imaginative drawing and use of reference photos.
Continued concentration on anatomy and drawing from life models, students will begin experimenting with various techniques and media for expressing form as well as the balance of light and dark on the human figure.
Students hone their drawing and storytelling skills in this class, which focuses on producing art for comic books and graphic novels.
By experimenting with a variety of mediums and techniques the student gains a familiarity with materials used in comic book production and illustration. Some of the media explored in the course are ink, ink wash, watercolor, color pencils, gouache, markers and acrylic paints.
Exploration of color principles and theories as applied to illustration, there is a focus on painting with acrylic paint, as well as instruction in the use of other color mediums.
Using programs such as Adobe Photoshop, Adobe Illustrator, and Manga Studio, students will learn the processes for producing digital art for a variety of commercial purposes, including comic books and concept art used in video games and films.
Students further develop their humor and caricature skills through a variety of assignments that examine the opportunities available in the humorous illustration market.
This class explores the possibilities off comic book-style illustration as used in an assortment of commercial applications including advertising, toy and product development, greeting cards and game design.
This class develops sequential and non-sequential storytelling skills by using an assortment of story sources. The assignments use a mixture of professional comic book scripts, news articles, short stories and the student's imagination to produce creative solutions to narrative problems.
Concentration on acquiring both a professional attitude toward the field of cartoon and commercial art and an understanding of the business aspects involved in the profession of commercial art.